I'm glad some of you like the damage mod part of GW, but I still think it is unrealistic for a U-boat to have to launch more than 3 of anything at any class of ship for it to sink.
It seems like it should be more like this give or take a torp.
1 torp for small cargo
2 torp for medium
3 torp for large cargo.
1 torp for destroyer
certainly 1 torp for an armed trawler
1 for a cruiser, 2-3 for BBs and CVs.
Right now it's like this...
5-8 for armed trawler? huh?!?!
10+ for anything else? huh?!?!
God knows how many it takes for a fishing vessel to go down!?!
Go home empty handed to BdU and let them know you launched everything at the enemy and yet still not even a mere enemy fishing vessel would sink.
It makes finding a convoy worthless since you won't get anything out of it!
I don't understand how 10 torps in one area of a ship is not going to do anymore damage? It seems to me that 10 torps would cut a ship in half if they all hit the same spot. 2 torps would cut most ships in half if they hit the same spot. So this damage moddelling is way out of whack. It's like a luck game now even though most U-baot Captain knew roughly how many torps it would take to bring a specific vessel down and where to hit them at.
It's like tring to sink ships with nerf torpedoes and BBs from the deck mounted pellet gun.
The damage modding part of the GW's mod gets a BIG thumbs

I'm afraid! It ruins the rest of what is such a wonderful thing like a nasty piece of mold on yet such a fresh looking piece of bread. I shall begin tweaking away at the GW mod to better suit my taste since I like the rest of the mod. I don't need indestructable ships. Just that part of the mod makes this game not worth the play!
