I think the main thing is to use your work to try and inspire and attract the right sort of talent to your project. Releasing a tech demo in the next week isn't likely to change that, I'd say having the tech demo do one thing really well is the key however long that takes. Perhaps a Polaris missile launch for example which obviously distances itself from WWII...
Then I think as a team you need to start nailing down a vision and some objectives before the feature creep kills you. All too often you see people discuss things like "will there be a dynamic campaign" far too late. If you have a commercial interest you are going to have to protect your code and assets, look what happened with the Stalker Lost Alpha project where someone basically put a dev copy in the public domain.
|