Quote:
Originally Posted by SubSerpent
Overall I still love this mod of the game, but I do have some complaints that I hope will be fixed in future releases.
First, the sounds need a bit of tweaking. It appears some of them are either too loud or too soft or unhearable altogether.
Second, the damaged modeling is WAY TOO hard! I am saying this because it took an entire stock of torpedos to even scratch a 'large cargo' ship (What are we launching here? Nerf Torpedos?). I then went back to port resupplied and found a 'tramp steamer' on my next patrol. It took 4 torps to catch her on fire. And 3 more to get her to sink which took forever for her to do in deep water. She just bobbed up and down for almost 2 days before going under.
So, I exited my game and tweaked the torp setting power from MinEF 120 to MinEF 900 and MaxEF 180 to MaxEF 1000 for each torpedo type. So theoretically 1 torpedo now had the power of 9-10 torpedos.
So, I went back into the game and found yet another 'large cargo' and still it took 3 torps to bring her down and 2 torps to bring down another 'tramp steamer' I came across using the new torpedo settings that I implemented that should have the damage power of 9-10 torpedos. Which means these ships are way too industructable. Doing the math that means that it would have takin 27-30 torpedos to get the 'large cargo' to sink on default settings in Greywolves mod, and roughly 18-20 torpedos for the 'tramp steamer'
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That is because the ships sink. There is so much stuff on the forums about the NYGM Ship Damage Mod that there really is no excuse for being unable to sink a ship.
I can sink a tramp steamer with 1 torpedo and on a bad day 2.
On a good day a Liberty ship is 2 torpedoes and on a bad it is 4 and on a shocker 5. But mostly 3.
While the NYGM Ship Damage Mod is not perfect, it is you that is the issue. It works, it works well, it is not perfect, but it works. It is simply you.
I have clearly detailed how the SHIII damage works and how the NYGM Ship Damage Mod works down to the minutest degree.
If you have missed the obvious threads, here they are again...
NYGM and GW - Ship Damage FAQ
http://www.subsim.com/phpBB/viewtopic.php?t=50331
Not Your Grand Mothers Ship Damage Mod Beta 0.1.36
http://www.subsim.com/phpBB/viewtopi...highlight=nygm