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Old 04-17-15, 12:46 AM   #16
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
Originally Posted by Longknife View Post
I wish I had a better understanding of the damage model.
This is my understanding (admittedly limited):

Every ship/sub/plane has defined damage zones. These zones have different sizes, hit points, armor values, and 'floatability' values. They also have other factors, like 'critical chance' defined. Damage to these zones can result in flooding, fire, explosion, and smoke. Critical hits can occur. These are not guaranteed to destroy, but only to result in enhanced damage.

Weapons have defined damage points and armor penetration values. Damage is variable, so to will be the results of your hits.

The point being, there are a lot of variables to all this, and one cannot expect consistent results.

Watching ships sink in some tests I ran, it was clear that at a certain point in time, the game will 'write off' the ship, and it will start going down. I don't know how the game decides when this will happen. This would be nice to know.


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