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Old 04-10-15, 12:03 AM   #23
TorpX
Silent Hunter
 
Join Date: Sep 2010
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I was not speaking to the matter of errors in general, just the issue of enemy crews spotting torpedo tracks. Yes, ordinarily your chances of a hit are much better, if close. People seem to almost freak out about the torpedo wakes, though. Yes, the game is somewhat unrealistic, but one can still get hits; especially, if the physics are dealt with.

As far as turning is concerned, it is very hard for any ship to accelerate, while it turns. This is because the rudder has such a large drag effect. Merchants are usually cruising at more than half their max. speed. Most ships max. speed with 40° rudder is about 1/2 of their maximum. If they throw the rudder hard over, they will usually loose significant speed. The game's mechanics are not ideal in this regard.
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