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Old 04-09-15, 10:40 PM   #22
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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I'm still chugging along with 1.4, and had to modify the earlier mod (Webster's I think) to eliminate the new ships from 1.5 that 1.4 don't have. So rather that using JGSME for the mod I made it into a custom "patch" for my own games. Works for me, but I still find that even a 3000 yard shot gives them time to execute a slow allemande left with a do-si-do to avoid the fish.

I have seen ships slow down and turn, speed up and turn, and sometimes turn the wrong way. If it's coming from forward of the beam turn into it and it will miss aft, if coming from aft turn away and it will miss forward, about half the time they turn the wrong way and get smacked.

"I don't agree that you need to shoot from close range to get a hit"

Never said "need", maybe we can agree on desirable? Closer is better even with a wakeless torpedo at night in a rainstorm, simply because a slight error at 500 yards becomes a big error at 5000 yards.
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