I'm afraid I cheat and use the auto-TDC method - math never was my strong point. What has seemed to work for me is to whenever possible never shoot more than 1000 yds away from target. As previously stated, this should give the captain on the target ship just enough time to spot the wake at the last second and give a call over the 1MC for everybody to jump up off the deck plates at the same time to keep from having their ankles broken - then make a fast break for the boat deck.
What takes rather complex figuring is trying to time the torpedo impacts for two separate targets at different ranges to occur within 5 or 10 seconds of each other. This keeps one target from applying evasive tactics after seeing their buddy get hammered.
Can someone give us the speed in fps for a Mk 14 and Mk 18 torpedo, Mk 14 speed setting "high"?
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