Quoting a PM I sent to GE after he asked me to elaborate further on my initial suggestions:
First of all I would like to congratulate you for the concept of the application. It is excellent and I cannot imagine using SH3 without it.
Sorry it took me so long to answer, but I wanted my thought to mature, in order to give to you something useful. My initial post about "luring" the player into hot spots was just a wild shot in the dark; just an idea for you to elaborate. But I made some second thoughts that go beyond this point. And the thing that made me think further was the Grey Wolves mod.
What I finally think is a good idea (don't know if it is doable though) is for SH3Gen expanding not only in single missions (see a/), but a series of missions that represent a chapter in U-boat history (see /b).
a/ SH3Gen may incorporate into the map small / short chapters of history like the sinking of the Bismarc. SH3Cdr would make sure that the player would be at the right place at the right time (with days in base) and SH3Gen would provide a very nice "intelligence report" of the situation, prety much like it can do now. But; Sh3Gen could additionally provide a1/ the course of the Bismarc, TFs etc. in order to give a dynamic view and a2/ provide additional maps which would update the action (don't know if this would be possible without restarting, though)
b/SH3Gen could incorporate / facilitate a capmpaign that lasts more than a mission; ie a series of missions. This could be done for Pauckenschlag. Here, SH3Gen could really blow the minds of the hardcore realism simmers by providing not only the course of action, but addidional historic data like u-boat sinkings (on the map with the number of u-boat, and the date). This could be expanded for allied sinkings. I'm not into realism much, but I think this historic aspect would be much appreciated. I understand that this is a lot of work, but I'm sure that a lot of people would volunteer to pinpoint X and Ys for every u-boat on the map.
These are my first thoughts. I hope they helped.
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