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Old 04-07-15, 06:46 PM   #15
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Good video.

I keep forgetting to mention, one type of mod that's a must have (unless you're already running a mod that includes it) is one of the ship acceleration physics mods. In the stock game a freighter chugging along at six knots sees a wake, lights the afterburners and peals out like a hot rod on a drag strip.

It's especially aggravating if you're playing an Asiatic campaign because you're bound to run across those floating fiascos that have half a dozen tiny troopships escorted by a bunch of crazy destroyers and 3 cruisers. They start out in a perfect formation and a few miles later the cans are zipping in and out of the columns causing the troopships to scatter hither and yon, and at each waypoint they seem unable to figure out which way the next one is and mill about at 1 knot in various directions then suddenly speeding up to go in circles at 20+ knots for a while, then stopping or slowing to 1 knot again. It's like trying to shoot torpedoes at a cluster of waterbugs even with the physics acceleration mod, without it you're just wasting time and torpedoes.
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