Problems/questions about generic patcher
Hello,
I think that I am having some issues with the generic patcher, specifically with the torpedo patches but I also have some generic questions as well. I have read the tutorial posts, and I am making my way through the approx 300 pages of the patcher main thread, but that is taking some time.
My problem is as follows:
If i do not enable the torpedo patches, i can shoot and hit pretty reliably. When I enable the patches only, the torpedoes just circle the uboat - 100% of the time. If I enable the patches AND load the mod that is associated with them, (in the files section of the patcher), then the torpedoes will go straight..but they will also never hit anything. They are all either duds, or they simply stop short of the target. I should point out that there was no documentation, tutorial, etc that said I needed to load that mod...it was just trial and error on my part. So what is the proper way to do this?
I should also point out that the patcher is definitely required to make the game playable...it was nothing but bugs and crashes without it. It is just a bit confusing to try and figure out with the lack of documentation. For example, obviously we need a mod along with the torpedo patches, and it makes sense that it would be the mod provided with the patcher. But, this does not hold true for everything. The units must use radio patch also has mods associated with it, but they are just single mission test mods. Somewhere in the main patcher thread there is a comment that these mods are for testing only and should not be left enabled. So how are we to know which is which?
So, do we need a torpedo mod along with the patches? Are the SM_Wounded_Unit_Radioing mods in fact not to be enabled, which would be good as they conflict with the AI_Crew_Damage_Control mods - which maybe also should not be enabled...they also say testing. And which patches only work with the TDW new ui? Decks awash for example I know will not add new buttons to my ui as I am stock unmodded...but it also doesn't seem to make any difference in how the boat handles the order to 7-8 meters.
I want to be clear that I am not attempting to complain or criticize in any way. This patcher is wonderful and is the only thing that has made the game playable. But, it can also be very confusing to set up properly as there is not a single cohesive piece of documentation, and all of the tutorials that exist contradict each other more often than not. I realize that is due to the fact that we have several different ways of accomplishing the same thing, but it does make it difficult to get it all working.
Thanks,
SMH
EDIT
Just finished some testing: With the 20 torpedo patches and either of the associated mods, (stock torpedoes or stock torpedoes with magdet 3m), Loaded historical mission fate of the u-109, Auto tdc and fired 4 separate (not salvo) shots straight at a destroyer who was closing. 1 torpedo circled the boat, the other 3 went straight through the destroyer..no contact, no dud, no boom...no nothing!? Reload and try again, same scenario...all 4 torpedoes go straight through the destroyer. No contact, no dud, no boom?? So I am fully loaded with phantom torpedoes that are capable of passing through solid matter..they just won't explode??
Last edited by nonakosa; 04-07-15 at 04:00 PM.
|