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Old 04-04-06, 03:49 PM   #24
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
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Guys,
First of all the NYGM is a Realism Mod, as such, we will as best as possible deliver this as long as gameplay is not negatively impacted.

Your version and my version of 'not negatively impacted' are different as I see no negative impact from making the periscope a non-all seeing item when submerged.

I cannot stand the arguement 'Then don't use it'... Imagine if the Devs just said that for everything? Don't use it instead of not having it and/or giving you an option? Not acceptable when it comes to games and the same for Mods.

As far as options go, we can try and include some, but we cannot accomodate everyone's needs as often there are many cross overs.

Anyway, the solution is... Use TimeTravellers Minitweaker and open the scene_dat.txt then set the value UnderwaterFogEnd in scene.dat file to the original value of 18, currently 7.

You will find the UnderwaterFogEnd in the 'underwater' drop down menu.
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