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Old 04-04-15, 08:21 PM   #391
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
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Nope, no near or far. Most of my addons are just parts, aside from mechjeb. I don't mess with the workings that much. TAC fuel balancer.

You can see kerbin waaaaay in the background. it's in a 100km minmus 10' retrograde orbit. The base is located in the western half of the lesser flats of minmus, and the mountains create a bit of an obstacle for landings in a prograde orbit, so having a retrograde descent path makes the approach easier. It's also inclined about 11' to pass over the base to make rendezvous easier.

I actually haven't intentionally left Kerbin SOI yet this save, been trying ot build a base for ages, and I finally just said screw it. I launch them completely assembled and gently land them using a 300t lander. 16 engines. Strong enough to land on Kerbin, only using a couple chutes to keep the thing oriented correctly. I'm really trying for a "off the shelf" interplanetary mission system. My orbital stations, ground bases, and rovers will be prebuilt and tested, and I just have to launch. I have the pusher section of my space craft built (I'm going way too big on it, 3.75m body with 24 LV-N, 16,000 dv), just need to build the crew compartments and landers.

The 4 tiers on the sides are docking ports full length 2.5m tanks, acting as pontoons, giving us the 16,000 dv or so. It should drop to about 12k when the crew compartments are added, and I get a new computer after the part count melts this one.



Overkill? Yup. I've done interplanetary on much much less before, but this is intended to take a space station, with landers and rovers attached, and visit anything it wants.
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