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Old 04-03-15, 09:00 AM   #21
pdiddy
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Join Date: Apr 2011
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Quote:
Originally Posted by HertogJan View Post
I wouldn't use the 'Estimated target speed' button (little chrono. icon) on the TDC as it doesn't take averages into account.
This video more or less shows the flaw in it.
Thanks HertogJan! I understand the concepts presented by the video. That chrono button is useful though, in checking the accuracy of your stadimeter readings. So if you've determined target course to be 090 and speed 5 through tracking. And you use stadimeter readings in close to feed them to the TDC, and hit the chrono button and "the crew" tells you target course is 091, speed 5 knots, you know you had very good stadimeter readings. If they say 120 at 7 knots, you know stadimeter readings were bad (or the target zigged in front of you) and you better update the system another way.

Quote:
Originally Posted by HertogJan View Post
This link is about just that altho it was about night surface attacks:
http://www.subsim.com/radioroom/show...ight=Periscope

Take a look at post #113 & post #143 where they tested different way's of dealing with the issue.
Great thread. I've already tweaked the AI settings for myself for a more enjoyable experience. (I like messing with the game files almost as much as I like playing the game.)

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I was too cryptic in my original post. My supposition is that the uber difficult AI in TMO renders meaningful use of manual targeting impossible. Unless you use auto-targeting or the Fast-90 technique for every attack, I believe you are hosed playing TMO. I am interested in hearing otherwise.
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