Hi everybody, I know I'm a little late in joining this discussion but I'm new to the game and I'm having trouble with going round in circles (I'm using GWX 3.0)
When I plot a course and reach a waypoint the ship just starts going round in circles, I assumed this was a bug and I was going to make a new thread but found this one after searching.
I have experimented with time compression and the distance between waypoints/sharpness of turn and nothing has seemed to work. I'm new to the game and this practically renders it unplayable so you can imagine how it's giving me that sinking feeling lol. Is there a general consensus on how to fix/avoid this problem? It's killing me

PS: I'm only playing on 34% realism (noob)
to expand a little I don't really want to set far away waypoints for example: In the happy times single mission I go ahead and devastate the convoy with an attack then dive down deep and plot a course to turn around(to avoid the depth charging and shake off the escorts), head back out of the area, turn around again and come back towards the convoy (to surface and check for any wounded and stationary ships to finish off) The course is supposed to take two hours to complete (silent running) and I intend to sit back and soak up the tension of being depth charged for an hour or so. However I reach a waypoint and round and round I go.
It's worth noting I'm not doing 180 degree turns and I'm not putting waypoints super close together and like I said, I have experimented but ALWAYS go round in circles. I don't want to start a campaign until I know I can plot a course and don't have to worry. Any help/advice would be greatly appreciated.