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Old 03-30-15, 06:49 AM   #3
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by maillemaker View Post

The only thing I did not turn on was his dud torpedo stuff. The game has so much stormy weather you'd never get a shot off with that turned on.
Not at all! I play NYGM at 100% with h.sie's (and Stiebler's) patches. Recent patrol 2 December to 24 December, 1939. Usual lousy Atlantic winter weather (althought Stiebler does help with that). 9 hits out of 14 torpedoes fired, all on merchants of 5 to 7 m draft. The Torpedo Failure Fix just adds another factor for you to consider in making your setup. It does not make the game impossibly hard. If you like to have a sense of the constraints RL Kaleuns had to work under, it's well worth trying.

BTW, I also use a small mod suggested by LGN1 which uses SH3C to randomly cause the torpedoes to run deeper than set, by 0 to 3 m (average about 2 m). This reflects the historical depth error problem. Used with h.sie's Torpedo Failure Fix, it creates some very interesting tradeoffs.
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