Helped him out to get it turning. How do you guys figure it looks when turning?
2 minutes - dead slow ahead hard to starboard then back flank.
Edit: I should add I got my binocular script from Unity ported over about 75% to Unreal. The reaason we've made such progress so fast is because I have an 'in' in the community ocean project and weve been working 10-16 hour days each.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
Last edited by nsomnia; 03-27-15 at 07:50 AM.
|