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Old 03-25-15, 04:49 AM   #124
nsomnia
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Join Date: Nov 2012
Location: Canada
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Got it rigged up in Maya, now we can focus on building everything we were supposed to be building when we were trying to bandaid the Blender skeletal problem, should've just used Maya in the end. It took me one day to learn to rig and bind in Maya properly for Unreal 4.

Expect big updates soon. Radar, time system etc.

The cool thing about Unreal is now that its rigged I dont need to animate it, I just go into Unreals skeleton editor and record me rotating the rudder 45 degrees and then cut out the empty frames and call it "rudder45dToPort_anim" its pretty frickin cool. Once Unreal fixes its bugs and adds some more support for formats other than .fbx and .png it'll blow Unity out of the water for anything except 2D and Mobile.



Unfortunatly theres no webplayer for an unreal game (well there is sortve, but not for what we are doing) so I have to post videos of the "cool stuff" if you guys dont mind watching them.
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