03-23-15, 07:13 AM
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#5
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Sea Lord 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0
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Quote:
Originally Posted by bstanko6
So it's june of 40 and i intercept this convoy heading for bristol. I attack and make good, but of course i am pinged and hunted. now pretty much everywhere south of Ireland and east to Bristol, is about 70 - 80 meters deep, i am on the floor and dodging charges left and right, i even evade a few mines i never knew were there! These escorts hunt me for four hours even after all the fireworks are gone. I am rigged silent, and stay to the floor. It is only when I get to a small pocket that is deeper than 100m that i get away from these guys. I mean, 100m is that the secret to losing escorts? Is there any other way? It really stinks having to travel at 2 knots at 8 TC for over 4 hours of game time. 
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Install V16B1_Stiebler4C.
Quote:
“Shallow-water Asdic” mod
It was always much harder to detect U-boats with asdic in shallow waters than in deep water, due to tides, wrecks, rocks and similar. From October 1944 - May 1945, U-boats with schnorchels patrolled very close to land around the British Isles, the so-called ‘Inshore Campaign’, relying for their protection on the poor detection ability of Asdic in shallow waters, with their fast tides, large rocks and ancient wrecks. SH3 does not model the failure of Asdic in shallow water at all. This mod changes asdic capability according to the depth of the sea. Specifically, the ‘minimum surfaces’ (MinSurface, MS) of asdics (original values found in file ‘AI_Sensors.dat’) are now changed according to sea-depth in four bands....
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That should improve your chances of evasion when in shallow water in the future. And it's based on historical performance.
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