Basic time compression system in place in a test project, just not implemented in the main project yet.
Features being worked on
-Chunked terrain for endless oceans rather than moving the world origin with the player
-Random ocean floor
-Snow, rain, sleet, ice, lightning all other weather
-Camera effects like shaking and water dripping
-First person exporable ships
-Flat calm through hurricane weather
-Biomes from the arctic sea all the way to the pacific equator.
-Dynamic rope system for mooring/towed array&&antenna
-Radar & sonar
-Taking control of the dive system (adjusting trim, controlling the planes etc)
-Torpedo system
-Prototype weapon systems (add 2x 5" deck guns to an Ohio class, why not?)
-Research tech tree
-Home port ala Janes 688i/Kerbal space program (interactable buildings for upgrades/supplies etc)
-Characters, voice acting (for now it will be cheesy, but random & soundtrack (in talk with a couple musicians)
-Damage system currently only about 12 damage zones per ship that affect its buoyancy
-Homing and wire guided torpedos
-ICBMS and boomers
-Fully dynamic campaign
-Crew upgrade, morale and abilities, and stats system including rank
-Friendly forces fighting alongside you when deemed appropriate from HQ how dynamics we can make it... will have to be seen
-Full sub vs sub multiplayer
-ASW addon commanding a cruiser
-Better ocean visuals
-Intelligence gathering/SEAL team missions
-Russian campaign
-When you get sunk you can load a previous game, or play a "mini-game"where you have to rescue your sub before they run out of oxygen or something and you get to save your crew youve worked so hard to upgrade and they gain toughness points or something
-Earth sized map system
-A lot more... note all of this is either in extremely early alpha or only in the design/research stage.
Features completed 100% for the first alpha (not the free demo)
Fish flocks (small numbers, more for eye candy cause it will kill performance)
Fully controllable ballast system
Explorable interior
Basic game dynamics Save/Load, GUI, ship controller, first person controller
A number of enemy and friendly ships
USS Nautilus
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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