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Old 03-17-15, 09:55 PM   #105
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
Originally Posted by james_nix View Post
Ive got RFB and I can't dive in 15 or 8 meter winds. Is that by design or a bug? I know it's choppy and maybe the dive planes can't get water, but sometimes my whole sub is under water because of waves. And I though the ballast would help me sink in rough weather?
On my last patrol (S-class), I had a lot of trouble diving in 15 m/s winds. That is part of the reason I made the patch. I don't think you should have that much trouble in 8 m/s wind, though.

In high winds, I would use the crash dive. If that is not enough, you might try upping TC to 64x, until you get under (high TC nerfs the wave physics). I realize you can't do this in combat, however. Again, the patch should help.

The thing is, the wave mechanics are NOT realistic. We really need a new game, if we want them to be. Nodes are generated, and these push up against our subs and ships. They teeter on the points, but are not really floating in the 'water'. That is why large waves breaking over your bow, don't pull down your sub. The 'waves' (and I use the term loosely) only push upward, never downward.

This is just one thing of several I've noticed about the SH ocean. Alas, I don't see any way of fixing these things.

If you follow the directions/recommendations with the patch, you should have much fewer bad days at sea.




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