Quote:
Originally Posted by Husksubsky
I m happy to see that my autoscript mod is included, however it doesn t work properly with the "sluggish" settings. I can tune the scripts if theres interest , and put out both a mod to be installed and the file to replace so its a free choice. Loads of files to be altered and tested so it might take some time.
I also made a patrolarea option where it just baffles slow and go up to recharge and get oxygen, but I never published it.
the somewhat annoying autorecharge upon surfaceing as to be enabled unless u do it manually to avoid batteries going down.
If theres no interest I just leave it  (and make a messy fix for myself)
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WOW....I just read the documentation in
TWOS mod and realised that you are the author of "
Patrolsearch autoscriptsV04".
Not sure what you mean by "sluggish" settings, but I'm sure that any improvement on an already good mod has got to be a bonus!
Don't know if this is possible, but would there be any way to script the search pattern to continue with the original sequence after an inadvertent interruption like a crash dive due to an air attack etc?
If you have to dive, the surface run sector will remain submerged until the next scheduled surface run which uses up a lot of battery power.
It would be great if the automation could run the boat submerged for a short while on "Slow ahead" then to periscope depth for a look, then surface and continue from where it was interrupted.
Then again.... I think I'm just being lazy because I have to check to see that those annoying planes have gone before surfacing anyhow..
Best regards.......