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Old 03-13-15, 09:11 PM   #5
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
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Quote:
Originally Posted by kvbrock82 View Post
If i had to choose, i will take a GWX+mods SH3 over a modded SH4. The one thing i really do love about sh4 is the beautiful graphics, however after the novelty wears off i always find myself missing the atlantic theatre or mediterranean. Could be its because i was always far more interested in the european theatre, but theres something about sh3 that feels far more complete and immersive. Another thing i cannot stomach in sh4 is the rate of dud torpedoes. I wont turn them off as i like to play as close to reality as possible but they really do get on my nerves
We're talking about the mod "Operation Monsun", however, which has a full German U-boat campaign just like GWX.

(Despite the misleading name - it was originally meant to be only a Type IX campaign for distant waters, but its maker was inspired enough that he gradually kept adding theaters and boats, until he had the full campaign including the Atlantic and Med, as well as all of the U-boats featured in SHIII and its major mods).

Quote:
Originally Posted by Sailor Steve View Post
The Bad: SH4 doesn't have a multi-time-zone clock like SH3 does. SH3 shows GMT but if you pass the cursor over the time it also gives you local time, which changes with each time zone. SH4 gives you the time at your home base, and nothing else.
That said, it's not necessarily a huge problem - actually setting things to GMT in SH3 always bugged me a bit, because Kriegsmarine ran exclusively on German time, not GMT. So, if you're departing from German or French bases, technically the base clock is accurate and it's the only clock actually relevant for keeping track of your patrol (although it may throw in some problems if you're combining it with a real celestial navigation mod).
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