Quote:
Originally Posted by Nemo66
i ask myself, why all the modders don't team up together and develop a new super-subsim
|
To start with, most modders do what they want, when they want. They will sometimes make mods at the request of others, but most go their own way.
Second, if a team is put together the first thing it needs is a leader. With an actual development team this is easier, because whoever is putting up the money hires a leader who will do what the person with the money wants, and the team members do what the leader says because they're getting paid. If no one is getting paid then they all have to agree to do what the leader says.
So you put together a team of individuals who can each do a certain job. There has to be a programmer who can actually create a new engine to run the game. It's possible to use an engine that someone else has already created, but that might cost money, as the original programmer(s) didn't do it for free. The product is owned by them, and they don't want to give it away, or it's owned by the person or company that hired them, and that person or company is in it for the money.
Third, the teams who created the supermods we have now didn't always get along with each other, or with the other mod teams. Most of them have gotten over it to the point where they will help each other out on a conditional basis, but will likely never agree to be on a team together.
There are individuals who have been designing their own games, but their work is slow since they usually work alone. The only way you're ever going to create a sophisticated new game is to come up with the money somehow and hire the people you need to do the work. They probably won't be the modders we all praise so highly because those individuals already have jobs of one sort or another and don't want to be pinned to having to produce on demand. Getting paid to do what you love is a great notion, but the harsh fact is that getting paid also means working for someone else, and then it's a job, and not fun anymore.