Quote:
Originally Posted by JScones
Tsk.Tsk. Wrong on both counts jcwolf.
1. Using SH3Cmdr's "No Fatigue" model will not cause conflicts in GW. In fact, it is actually less likely to cause conflicts because SH3Cmdr only changes the specific fatigue values, not the whole file.
2. SH3Cmdr makes no changes to AI_Sensors.dat, never has. I have no idea where this belief comes from!
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Well i read it in the read me that i now can see it was altered on some small things, but there it goes what i read....
This is the GW Contents Topic
http://www.subsim.com/phpBB/viewtopic.php?t=50012
Where you can read this:
This mod is compatible with JSCones great SH3 Commander program. SH3 Commander at the moment does not include the default 8 hour crew fatigue model as presented in GW. Simply leave the fatigue model choice in SH3 Commander un-checked to use the GW default fatigue mod. Also, in order to maintain the integrity of the destroyer aggression modifications it is recommended to leave or set "Lost contact time" to 15 minutes in SH3 Commander.
And on the read me that camed with mi download was this:
This mod is largely compatible with JSCones great SH3 Commander program. However, it is my understanding that SH3 Commander alters the .Sim cfg file which plays a part in the GW enemy ship AI aggression modification, which would also possibly revert the "waves attenuation factor" back to stock values.
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This is what i'm basing misellf when i said that on the previouse post.
Ãnd mainelly i don't use it with this mod , cause i used it with every mod JSC, is just because this litlle detaille :
However, it is my understanding that SH3 Commander alters the .Sim cfg file which plays a part in the GW enemy ship AI aggression modification,
Just this brother... i do bellieve that maybe it was changed or fixed during this days and i didn't know...
But this was what i«ve reed...