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Old 03-13-15, 06:34 AM   #6870
BigWalleye
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Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by banryu79 View Post
Mmmm... I didn't know that.

I assumed my video card would be able to display the 1360 pixel while placing two black vertical bars of 3 pixel width on both the left and right size of the screen... because my monitor have enough resolution to display the 1360x768 "game viewport"...
Exactley as it currently does to diplay the 1024x768 game viewport...

In any case I have no idea how to change the resolution in the .dll file, I assume is not as easy as editing a text file, right?

Btw my Asus laptop have an old nVidia GeForce G102M.
Thank you for the info.
Uff da! I misspoke. You don't have to change the .dll. You just change the accompanying d3d9.ini, which is a text file:

(this is from Widescreen MaGUI, but the others are similar)

[GLOBAL]
DebugLog=false

[ENGINE]
DisplayWidth=1366
DisplayHeight=768
Refreshrate=false
[LOADSCREENS]
tx=0.01635
ty=0.0
sx=0.0
sy=0.00
maxscale=true

[EFFECTS]
Ocean=false

That's it!

BTW, I didn't know it either! I never found anything , anywhere that mentions this important fact. But when I tried to use 1360, it CTDed with a "failed to initialize" message. Looked at my nVidia card, saw that there was no option for 1360, but there was one for 1366. So I figured: "It's not working anyway. Nothing to lose" and tried 1366. Worked fine.

Sometimes you just gotta poke at these things.
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