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Old 03-07-15, 11:31 AM   #8
BigWalleye
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Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by RushTheBus View Post

Those are my active mods. I know that the torpedoes always go under the keel because i do have free-cam enabled and i started to follow them via that when they never hit. Thanks for the replies, hopefully my mods shed some more light on whats going on
I am guessing that you are not familiar with the Torpedo Failure Fix in h.sie's patcher (aka V16B1), which you apparently have installed. There is a lengthy explanation of what this fix does in the file Readme_V16B1.pdf. Briefly though, the fix simulates the problem of torpedoes broaching (breaking the sea surface, with resultant failure) in heavy weather. If the torpedo depth is set at less than 0.4 times the wind speed, then there is a good chance the torpedo will fail. If a failure occurs, in this case it is simulated by adjusting the torpedo depth to 25 m.

At 13 m/s wind speed, 0.4*13=5.2, so any depth setting shallower than 5.2 m has a good chance of being reset to 25 m, underrunning any target. The lowest wind speed you mentioned was 13 m/s, and the deepest torpedo setting you mentioned was 5 m, which is less than the minimum safe depth to avoid this type of torpedo failure. (Be aware that hsie's patcher models other failure modes also!) So all of the torpedo firings you described had a good chance to underrun the target.

Historically, of course, the early-war torpedoes also had an unreliable depth-setting mechanism. The actual run depth of the torpedo was liable to be anywhere from 0 to 2.8 m deeper than the set depth. Neither NYGM nor (AFAIK) GWX3 models this, although NYGM does have an optional add-in for SH3C which does. That adds a whole new dimension of uncertainty to an attack in heavy weather.
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