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Old 03-06-15, 03:04 AM   #76
nsomnia
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Join Date: Nov 2012
Location: Canada
Posts: 370
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Didn't get much done today. Will finish the model tommorrow.

Underwater Camera Effects: confirmed feature:
"Fringe, Color Grading, DOF, and other settings in a Post Process Volume below the water surface."

Water Drop/Stream Effects: confirmed feature:
"A Post Process blendable Screen FX with water drops and small streams of water running down the screen when the camera moves back up out of the water."

So is rain/sleet/snow so as you progress through time, and different biomes you'll get different weather effects. May even implement historic or random hurricanes/typhoons/tropical storms.

We are working on a full calender system so that the moon and sun rises and sets in the proper place and time according to time of year and location.

If peformance allows too, fish and whales and such will be implemented to swim past at random intervals which you would see with the external camera, on the bridge, through the periscope, or portholes/windows/cameras on the sub classes that have them. Its a goal, but I'd like to implement them "fuzzying" the sonar readings and large whales maybe even radar? Sea life has AI and are attracted to the player but are scared by sounds and moving close to them inwhich case they will flock and move around the player.

Also there is a fully functional swimming implementation, I'll probably remove it for extra performance but it could be cool to play out the "send SEAL team to this location" missions as the actual soldiers. Mix up FPS with simulation genre. Change of pace. Also could make it so under extreme flooding you could swim to the surface and be "rescued" for a large time advance and the loss of your boat/mission.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads

Last edited by nsomnia; 03-06-15 at 03:20 AM.
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