Sort sequwaying here but if you ask me what hurt the BOA series is that they did not stay true to what the first two games did well and what made them different from other WWII games.
Also the MP though featured in each of the three BOA they never exploited well enough which was another huge mistake. A huge if not the the hugest factor for post 2000 games is MP. I know not everyone enjoys MP however the majority of the gaming market dose so when you fail in this area you really hurt possible fan base. Any video game is a marketed product after all.
Then they made Hells Highway where they changed the game play feel considerablely. I think they hoped to draw a wider audience when they did this but it fell flat big time. They should have known that they'd not compete directly with a WWII title which was actrative to a wide audience like Call of Duty World at War was(both came out in 2008 HH in sept and WAW in Nov). People still play World at War online actively today while only a confused mouse plays Hells Highway MP.
Then they wanted to make Furious Four and well I can't type any more because I just had an aneurysm.
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