Quote:
Originally Posted by RushTheBus
What jackjack linked is a full re-design of the HUD using refreances that were high definition. Injecting those dlls and cfg (and then editing the cfg for w/e resolution you desire) simply stretches the 1024x768 native game resolution across w/e native resolution you are running.
I'm in a similar boat. I have a 2560x1440 IPS panel and using the dll method made everything look like utter garbage. I think the best compromise you're going to see is what jackjack linked.
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Okay, thanks, I'll give it a go!