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Old 02-27-15, 04:13 PM   #12
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
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Quote:
Originally Posted by sublynx View Post
It turns out that one can edit the world map pretty easily with SH3MissionEditor.



I did this by adding a "Naval Base" over a lighthouse, then named the naval base a lighthouse.

In the map this would probably cause problems - these lighthouses are now friendly bases which you can probably dock in

I would have to try these to see if the problems can be managed. The lighthouses done like this would be seen in every map zoom level, so it's tempting to see if the mod could be done like this.

Another problem is that naming the lighthouses garbles up the higher zoom levels with text that is too close to each other - "Brest" would be partly covered by the lighthouse names.
Yes, thats it !!
if player can see the spots in the ingame map then coastal navigation will be very comfort for the user and will have a lot of fun !

Quote:
Originally Posted by sublynx View Post
It seems I've been trying to reinvent the wheel: http://www.subsim.com/radioroom//sho...t=83652&page=3

Maybe this mod can be found in Maik's archive.
i have not this mod but i am thinking that there are two things that must be checked in this mod for coastal navigation use:
1. does the spots on the map are exactly on the locations of the lighthouses ?
2. i have the sense that Sergbuto have added some (not many) lighthouses here and there. but if we are talking for 5-10 lighthouses here and there then a greater number of lighthouses must be added
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