I like to split my crew up into at least two seperate shifts, minus Officers since they can handle fatigue better and there's only 5 of them.
I try as much as I can to fully load out my Officers and crew. Their qualifications go like this.
CE
- Repair
- Machinist
(probadly add helmsman to this as soon as I can)
NA-
Helmsman
WP
- Torpedoman
- Gunner
- Helmsman
WO
- Watchman
- Gunner
- Flak
The fifth officer I use as a "roamer"
- Machinist
- Repair
- Medic
I use him for damage control.
I also have at least two PO's for important tasks.
- 2 radiomen to either switch off on sonar or one on sonar and one on the radio
- 2 Machinists to switch off shifts and both working to try to sap every last knot of speed if I need if
- 3 Torpedomen, I don't know why three but it's just what I've been using. I usually use them all at the same time and then back into the bow quarters they go.
- 1-2 PO's with helmsmen qualification
- 1 high ranking PO with watch/gunner/flak qualifications
That usually leaves me with about 3-4 unqualified PO's to shift about the bot for extra manpower.
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