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Old 02-21-15, 11:31 AM   #35
Crannogman
Watch Officer
 
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
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Quote:
Originally Posted by FredMSloniker View Post
Things I've learned so far in my efforts just to get to my first patrol in one piece:
  • When the boat gets to the end of a plotted course, it turns the engines off. It does not attempt to stop the boat at the last waypoint. It doesn't attempt to stop at all; it just turns the engines off when it hits the waypoint. And subs slow down very slowly on their own. Which means I pulled into Midway to refuel, looked away for a few minutes, and crunch
  • Indeed, there doesn't seem to be any good way to come to a full stop. I can reverse engines and get close to a full stop, but I still drift for a good long time. Maybe if I put the boat into a tight turn? Or is there an anchor button I'm missing, silly as that sounds?
  • I shouldn't rely on the game to step down time acceleration when I'm close to land in general. Not only does it tend not to do so, getting close to a harbor will lag the game at high accelerations, making it difficult to manually turn them off.
Maybe in the next few days I can actually get to the point of shooting something!
Base radius is about 10nm, so you shouldn't have to get near enough even to be pointed at land. When plotting a course home or to re-up, I usually make my last leg short and parallel to land. I also bring the TC for the last few hours as I approach home. That said, I usually also get brought down from TC as my sensors start picking up the local harbor traffic.
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