I think im switching to UE4.
People are praising the visual scripting (blueprint) making whole games (and at least some game logic) without looking at a single line of code and I hate visual scripting, C++ is the most commonly used programming language, and models work just fine in either engine; add on the much better lighting and performance and source code of UE4 and its really really close. If UE had a community the size of unityforums I would be deleting Unity right now.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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