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Old 04-01-06, 06:08 PM   #20
Der Teddy Bar
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Join Date: Jan 2002
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Quote:
Originally Posted by Maui
Jason,

I meant that surely there had to have been ships that would sink by flooding from a single torpedo hit. Maybe not often, but at times.

As far as I can tell, with NYGM damage it is not possible to get a decent-size ship (ie, bigger than small or coastal) to go down without scoring a critical hit.

I had hoped that if the upper limit on torp damage radius was raised, torps might have a better shot of sinking a ship by flooding.
NYGM cannot change the game engine, we have to work within it and as such there are many issues NYGM cannot fix and compromises that NYGM has to make.

One of the issues is the 'instant' "Enemy Ship Sunk" message. If I make a single compartment equal to the ship sinking we get an instant message. If I make 2 compartments equal to the ship sinking, I may or may not get an instant message.

Everyone seems to overlook the issue of compromise required when up to 12 ships could use one value...


Apart from that we must also look at consider how a system may be gamed, that is, how a player takes advantage of a design falw to thier advantage.

Due to some of the inner working of the SHIII ship damage and the perfect funtioning 100% on the mark, not effected by depth and not effected by breaching the surface and an only a mild magnetic pistol issue, there are many ways to game the system.

Also, only now can we 'edit' the zones. BUT there will never be a perfect system.
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