02-12-15, 01:34 AM
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#15
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by BigWalleye
Since every megamod and MFM already has Submerged Draft values tailored to each ship class, why is there a need to "play around" with them? What are you working on?
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You may think that existing mods have perfected ship physics, but Fahnenbohn didn't seem to think so, and I was merely trying to save him a little time and effort.
As far as working on a SH3 mod, I'm not. I learned some things that were not generally known about the game physics from working on SH4, and thought maybe some of it might be useful for Fahnenbohn. If nobody is interested, I'll drop the matter.
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