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Old 03-31-06, 08:43 PM   #24
MaHuJa
Sonar Guy
 
Join Date: Jan 2002
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Quote:
Originally Posted by Barleyman
One issue is hit by every single person who plays the game, including gaming press who actually reviews the game. Another is one of these fairly obscure things that should be addressed but will not have big impact even if they are.
Ummm... mind explaining which is which?

Replay problems hits only those who use them, which I suspect isn't quite everybody (I've been lax with them myself, but that may be partially because of the problems..)

As for detectable masts... that would affect most players, but how many would actually notice without being told?

(First thing they'd need to do, is make sure the "mast raising" is transmitted in other cases than same platform player. Perhaps making sure AI used masts properly. Then, they'd have to add a field in the masts database for how radar visible they are.)

I usually recommend keeping masts down when you're not actively using them, regardless of detectability, because that gives you the ability to emergency maneuver, without fear of breaking masts because you forgot them or they weren't lowered quick enough...

LW, I seem to remember you tried adding an extra emitting (counterdetectable) sensor to the masts? What did go wrong with that? Considering the CIWS radiation is only detectable (to a player, at least) at very short ranges, something similar must be possible for other emitters...
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