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Old 02-03-15, 11:47 PM   #5
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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You say "Luzan" I assume you're talking about Luzon. Off the EAST coast of Luzon there are many unescorted merchant ships moving north and south, easy pickings on that side. In real life you'd be given a patrol area and wouldn't leave that area without receiving permission, the game doesn't care. Stay near the star for 48 hours and the second part says "destroy enemy merchants in (Celebes, Sulu, wherever) it actually doesn't matter where you sink them, as long as you score 10,000 tons of merchants you can sink them in Osaka for all the game cares.

Mission objectives get you X number of renown points, but it's really a small enough number that you can actually ignore the mission objectives and continue the career by earning renown for tonnage. I haven't looked into how the game processes renown much, sink a 30,000 ton battleship or three 10,000 ton tankers the score is 30,000 tons either way - but does the warship count for more renown per ton or not? Dunno.

Main problem with realism is that in real life you would get credit for damaging a warship even if you ran out of fish and were unable to sink it, the game doesn't work that way - if the target isn't destroyed you may as well not have bothered to attack it at all for all the credit you'll get. That's the worst trouble with the Sugar boats, run across the Yamato and fire all 12 Mark 10s at it, damage it enough to put it out of the war for three months and you'd get a medal, promotion, new sub and ticker tape parade. In the game you get diddly squat unless it sinks, which makes the whole attack/don't attack decision completely different in the game. To me it's one of the most glaring flaws in the series.
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