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Old 02-03-15, 05:27 PM   #13
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
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Quote:
Originally Posted by BigWalleye View Post
Makman, h.sie's patcher has an option which causes the WO and WP range estimates to be rounded off. The longer the base range, the greater the rounding uncertainty. At 10 km, the range is only accurate to the nearest km. While not as challenging as having to estimate the range yourself in all cases, IMO getting an approximate range from the crew reflects historical practice. But that, as you correctly state, is just my perspective. I don't mind having a crew to do the things the crew did historically - I just don't like that they do them perfectly and instantaneously.
hi BigWalleye,

yes i know about H.sie's option but i didn't post everything i know on this theme for avoiding an ...endless post. if the discussion was about to be continued on this ,for sure this (and more options availiable) can be mentioned.
H.sie's option is , with no doubt, a big addition for the gameplay becuase i totally agree (thats only my point of view) with you that a deadly accurate Watch Officer is totally imersion killer. so , for those that their technique is containing Watch Officer assistance , H.sie made for them the better could be done!

i remember long time ago there was a discussion about the weapon officer assistance if it is cheat to use it or not. to tell the truth , i never understood these kind of dilemmas,i was always a fan of spirit ''more options the best''. for me ,it is better to have them all and to depends from user what to use or not.that way ...''customization'' is making the game interesting for more amount of people. (in my example, if you don't like WO to make the firing solution for you ,simply don't use the...button. or-more advanced- if you have some knowledge on menu_ini editing ,just remove the button off screen.if you like the button ,just use it so everybody is huppy)
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