As several posters have said, the texture files are easy to change. They are just Targa files (.tga) and any good bit-map graphics program can modify them. But there is a catch: How the areas of the texture file are mapped onto the 3D model is specified elsewhere. Without that information, it is difficult to know what to change to affect the appearance of a particular object. I'm still trying to find where the mapping is defined. Anybody help?
|