OK, an update on testing:
- Retirement is now based on the number of completed patrols multiplied by the total number of days spent at sea
Anyone interested in reviewing?
- Added ability to randomise essentially any value used by SH3
Still working on this one. I want to stress that the feature included with R2.5 will NOT be the final all polished perfect version. It's just the start and will prolly be refined over a few months of use (in other words, I don't want to delay R2.5 because this is not perfect yet).
- Hemisent's simulated thermal layers
Hemisent, let me know when you are ready to test
- Arctic water now set when playing in 11 Flotilla
Still need a volunteer to test (c'mon, you get R2.5 well before the masses do!)
- New "RenownAwardedEqualsRandomTonnage" key added to "Ship displacements.cfg" to provide support for NYGM Tonnage War mod
Tested and works.
- Added ability to view SH3 Map from "Change" screen
- Added ability to randomise next patrol grid based on Flotilla and date
Still need some takers for these ones.
- Improved crush depth mod that sets correct crush depths, with minor randomisation, for all sub types
Tested and works.
A feature that already exists, the Ship displacement RenownAwarded values... <etc>
Anyone interested in reviewing?