Hi JT
I use this method if the target is not zig zagging.
Get the targets speed.
Get the targets course line using the ruler (TCL)
Put a 90ᴼ protractor angle on the TCL.
Move the sub on to it.
When stopped position the protractor to the subs middle.
Move the 90ᴼ protractor angle 10ᴼ to the left or right depending which way
the target is coming to give you 80ᴼ AOB.
Your periscope firing position will either be 10ᴼ or 350ᴼ
Lock the target.
Use the ID icon to identify the target and send the mast height to the TDC.
Unlock the target.
Set up the torpedoes.
Use the Q key to open the doors.
With the ruler draw from the sub’s middle down the 80ᴼ line to the TCL to get the Range.
Put your periscope bearing on 10ᴼ or 350ᴼ and enter the Range, Speed and AOB in to the TDC pressing the Red Button each time.
When the target gets nearer pause the game and recheck your TCL and adjust if necessary.
The only change usually needed is the range and at this point I add 25 to the new range.
Lock the target and lower your periscope a bit so you can still track it.
When the target moves to periscope bearing 10ᴼ or 350ᴼ press the Position Keeper and F6 to see your firing position on the attack map.
I am usually accurate enough to fire the torpedoes.
If you feel you need more time then change 80ᴼ to 70ᴼ = 20ᴼ or 340ᴼ periscope bearing go to F6 to check your firing solution and you will still have time to make any adjustments should you need to.
You do not need to use the stadimeter with this method.
Hope this gives you a better idea of what to do.
Peter
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