After our lil discussion a while ago, I made a test mission just to watch the DG an AA in action. What became apparent to me, was how unnatural the speed traverse was when training onto a target for the first time. I went and looked at the weaps spec's and saw that the train speed was not overlay fast. Not wanting to make it impossible, but at least get rid of the commical snap to target look of the AA when an AC is first detected and the gunners traverse to towards the target, so I slowed them down just a tad.
1 thing I did notice is that with the tolarance values and the above combined, now have a bigger impact on ROF and looks closer to a more natural ainimation of the DG/AA Gunners.
The rest is based of v1.01 and further tweaked too help correct an issue I have in the LRG Mod. v1.01 was however, never made a public D/L but handed out to those who asked for it (due to an issue with rub). That's why you would be unaware of it. As always with any mod, ppl can either choose to use or not use any mod made by any1.
As always with something of this nature its not going to be for every 1. Plus feedback on ppls impressions is always welcome to help fine tweak settings, as its not possible to test every type of encounter 1 may have as a sole tester. More ppl testing/using helps to get a better data base on what needs readdressing and either nerfing or beefing up. But since I dont expect this to be picked up by any major mod I dont have any high hopes of much in the way of feedback.
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