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Old 01-20-15, 10:54 AM   #7
fitzcarraldo
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Quote:
Originally Posted by drakkhen20 View Post
ok, so fiddling around with things I have figured out this.... I had to go into Exe properties and Ran as Admin and it worked(thanks for that idea Jeff-Groves)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
GWX - Alternate Loadscreen - Full Circle
GWX - Enhanced Damage Effects
GWX - Fix French
GWX - Integrated Orders
GWX - No Medals on Crew
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Merchant_Fleet_Mod_3.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Thomsens Ships Physics V3.1
TKSS18 German U-Boats Compilation
Uboat Comp-FixAllSubGWX
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Undersea_Mod_Reworked
Type II salvo selector
Fixed Bearing Overlay - TypeIIA
O2-Gauges v2
Supplement to V16B1 (JSGME)

now I added the Ahnenerbe WideGui 1920 x 1080 mod and it crashed so I took that back off. it would be balisticly awesome if that could work with it but ill take what I can right now. anybody sees a better way to sort my mod list please let me know.
Hi mate!

First: the Supplement for H.sie patch MUST BE EVER the final mod, overwriting Ahnenerbe GUI.

Second: TDW Water distubance is problematic and causes randomly CTDs.

I have a lot of mods with GWX, with Ahnenerbe GUI, without Water Disturbance, and all works fine.

Regards.

Fitzcarraldo
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