I've been playing SH3 with GW mod
I come across a large convoy of merchant ships and their 3 escorts.
Two of the escorts were easily destroyed and the DD simply ran away after 2h playing cat-and-mice with my uboat.
Leaving the large merchant convoy unprotected and following its slow path of death.
pictures available under this post:
http://www.subsim.com/phpBB/viewtopic.php?t=50525
I found that too easy and I'm sure that in reality this wouldn't happen, a convoy totally unprotected, following the same path at 6 knots and in formation while the enemy is identified and right in the middle of the convoy.
As sugestion for Devs/script Gurus (probably for GW gurus)
1) scatering the convoy, so that each merchant ship (or group of them) break formation and go in different direction at max speed (or max speed of the slowest in the group)
(this will make the ships in the convoy more disperse, so harder to take them all)
or
2) "The convoy" call reinforces, after 1h or 2hs (or random) a corvette (or above)/planes appears in the horizont to try to take out the uboat.
3) come on community more ideas/suggestions!!!!
I'm sure that this would give a biff up a bit of realism and for sure more thrill attacking convoys
Otherwise the current merchant convoys would have a similar fate like PQ-17 convoy in WWII :hmm:
Many thanks for your time reading this request