Thread: Surfaced Sonar
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Old 01-16-15, 10:13 AM   #28
CapnScurvy
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Quote:
Originally Posted by suitednate View Post
Is it possible that it actually might be working but I won't hear enemy ships on the surface because my guys can technically see them on the surface even if they haven't called them out yet?
There's a stock problem while manually (meaning, when you listen for the target screws) using the Hydrophone, under certain conditions you'll not hear the target. I found that when the target's Maximum Speed is set in its xxx.sim file, if the target is programed to travel at or less than half its MaxSpeed.....you won't hear it. Your hydrophone crewman will report it, but you won't hear a thing. For instance, RSRDC has all its ship routes with multiple waypoints (hundreds of waypoints over stock), Lurker has each waypoint changing the targets speed (sounded good at the time) to confuse the enemy. However, if the targets speed drops just below half the Max rated speed.....you can't hear it.

I'm suspecting RFB fooled around with those routes as well.

Quote:
Thing is I still can't even hear my own engines on the surface so I'm thinking it's not working at all.
Well, you won't hear your own engines. The sensor .sim file for the hydrophone doesn't allow for you to hear to the rear of the sub. It's blocked out by design.

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Follow what TorpX has written regarding changing the RFB_2.0_Patch_23April2010 file. If that's the last mod in your activation list.......that's the files you need to change.
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