Thread: Convoy Question
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Old 03-30-06, 04:14 PM   #13
thyro
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Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
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Quote:
Originally Posted by Cdre Gibs
SOP was basicaly the following on contact types:

Surface Raider = Convoy is to scatter (divide the raiders guns) buy order of the Convoy's Commodore's predetermined plan.

Submarine = Convoy is to zig zag at best speed (preset by slowest ship in convoy at the time) and try to out run the sub. If the sub surface's then the Armed merchants are to engage it with their DG's (if the convoy had any) and any ship is to try to ram it (failing no Escort or Armed Merchant).
but in case of a submarine with deck gun? would be considered a raider?

in case of SH3s the convoy is easy to be taken out by a single uboat if enough torps + ammo are available... like I describe in one post under the following topic:

http://www.subsim.com/phpBB/viewtopic.php?t=50525


I'm all in favor of a change... a mod that make these things a bit harder... specially scatering the convoy in all directions at their max speed (or group speed)

I'll post a few pictures I'm with this convoy in the last 7 hours of game ... now I'm dealing with another DD that appeared from no where

(probably SH3 convoy finally got radio coms and they sent a mayday call) :rotfl:

I'll post a few pictures later on under above link

I got my VIIC's hull at 45% due to navigation error (medium merchant ram my uboat when I was avoiding this DD)
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