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Old 01-09-15, 10:16 AM   #4
Crannogman
Watch Officer
 
Join Date: Dec 2014
Location: Kansas City, Missouri
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Quote:
Originally Posted by Armistead View Post
It can be difficult in the slower boats. However it's rare to run into a TF you can't overtake in a boat like the Gato. One poor aspect of the game is if you're spotted by any sensor even TF slow down and go to helming. They will continue this for a time then go back to set speed, obvious better to do during the day at distance enuf just to let them get a visual. Sometimes at night I will shoot a M14 or two from very long range just hoping the torp will be spotted and slow a group down.

In RSRD I don't recall a group going over 20 knots unless a DD group. I have chased TF over 400 nms to do end arounds. A few faster ones escape because if you attack during the day and are held down, a group can get way in front of you. If it has carriers, planes will constantly drive you back down.

If you damage a few ships, if they can't keep up with the groups they will fall behind or often they're able to keep up. The goal is not to let them despawn out of your contact zone. If you regain contact you'll usually find all ships repaired and the ones you've sunk back. The contact zone is about 25 nms.

Many TF come back down the same path. If you miss and lose them, hang where you are a few days, they may come right back to you....this is RSRD of course...
I didn't know that task forces respawn their ships so often in RSRD. I did note that some ships will appear to respawn if their task force splits or is combined with another; RSRD effects these composition changes by despawning the old group(s) and spawning the new. If the ship was present historically in the new group(s), it will spawn even if sunk/damaged in the predecessor task force that just despawned. However, this may be more true for the battle layers than the general task force layers
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