Quote:
Originally Posted by Ducimus
6.) Laugh if you want, but i want depth charges that wont magically disappear at 300 meters. For those of you running below 300 meters, i hope you realize that unless its a hedge hog which doesnt poof, your absolutely untouchable. To me something tantamount to god mode just kills the thrill of the game.
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Someone correct me if I'm wrong but most depth charges didn't go very deep. I found a few listed on the net. Here are the specs:
Nomenclature: Mark 6 (depth fuze) and Mark 8 (magnetic influence) "Ashcan"
Weight: 345 pounds
Charge: 300 pounds of TNT
Sinking Speed: 8 - 12 feet/second.
Depth: 30 - 300 feet (91 meters)
Nomenclature: Mark 7 (depth fuze) "Ashcan"
Weight: 645 pounds
Charge: 600 pounds of TNT
Sinking Speed: 8 - 12 feet/second.
Depth: 30 - 300 feet (91 meters)
Mark 9 (depth fuze) and Mark 14 (magnetic influence) "Fast sinkers": These were the later type of depth charges and had an aerodynamic shape, and a lead-weighted nose to increase their sink rate.
Weight: Approximately 450 pounds
Charge: 200 pounds of Torpex or HBX
Sinking Speed: 14.5 - 22.7 feet/second.
Depth: 30 - 1000 feet. (304 meters) The Mark 14 could explode at any depth.
Found this in Wikipedia:
"When a depth charge explodes it can take 15 minutes before the disturbance can settle down enough that sonar becomes effective. Many a submarine escaped during that time after an unsuccessful depth charge attack."
Is that true?