Quote:
Originally Posted by CapnScurvy
Why would one set of eye's be different for one type of plane over another?! Beat's me......sometimes modder's get carried away with their playing around with the game!
|
Quote:
Originally Posted by Crannogman
It's not so much the type of eye as the number of eyes, and their platform. A fighter has one set of eyes, dedicated to flying and looking for other planes to shoot down. A single-engine bomber like a Kate or Val has another set or two of eyes, for spotting planes and ships, so more likely to see you. A multi-engine plane, like a Betty/Mavis/Catalina, has many sets of eyes, with special observation bubbles on either side of the fuselage, dedicated to spotting you or other ships, and with nearly all-around visibility (including straight down)
|
I agree with your logic, but that's not what was done with the visual sensors used in RFB 2.0.
The only difference between the three aircraft visual sensors is that two of them have a Maximum Range of 50,000 meters, one has a MaxRange of 25,000 meters (the AirS sensor for the Zero). The Zero also has a shorter Maximum Bearing sweep of 110 degrees, while the others have only 180. If you follow the idea that the Mavis flying boat could see in many directions, logic says put the Maximum Bearing to 360 degrees, not 180.
Also, if you use the logic that more crew members equal more eye's on watch, the only sensor parameter that could show this distinction would be the Minimum Surface entry. All three are set to a very high figure of -75.0, where stock equals 0.0. My point being, if a distinction is to be made for having better detection capabilities due to additional crew members.....why would you have the one parameter that represents this for the various planes to be the same? Just saying, RFB doesn't reflect this logic