Alright, debunking one theory;
CrashDepth = 300 In surface ships this is the depth at which the ship will disappear from the screen if your following it with a camera.
CrashSpeed = 0.5 In surface ships this is the speed that the vessel will sink to the bottom once underwater.
Wrong. Set up a test with a FUSO in 1500 feet of water, edited the ZON file for 30 instead of 300. Followed FUSO all the way to the bottom, no disappearing. Reset for crash depth 3, hit FUSO with a single torpedo set for 5 foot depth on the very stern - one hit, no serious damage, but about 15 minutes later (15 minutes = 900 seconds times 0.5 hit points per second = 450 hit points) she rolled over and sank.
Further, in heavy seas FUSO sinks just from wave action in about 55 minutes with crash depth set at 3. So that theory is flat wrong, has nothing to do with visual tracking or speed to the bottom, like the subs it affects CRUSH damage (gotta remember this was translated from another language probably by someone who was under the mistaken illusion that he understood English) in hit points per second when something (keel depth in subs, who knows what in surface ships) is below the specified depth.
The numbers for crash speed are probably accurate, but the depth is who knows what - furlongs per fortnight or something other than meters, whatever it is reducing the number from 300 makes surface ships easier to sink. I've seen several irritating instances similar to the MAYA class cruiser in the previous pictures, half sunk and making those creaking groaning screeching collapsing bulkhead breaking up noises, but near as I can tell it's not relevant to the "crash" speed or depth since it will go on for hours with no apparent change in the state of damage or depth of sinking. The key is someplace in those values, the question is 300 inches feet centimeters furlongs or rupees. Whatever it is appears to be unfinished programming, at the time the game was released they just cranked all ships except the subs to impossible numbers rather than spending time trying to tweak the sinking effects.
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